I was responsible for end-to-end music direction and implementation, while also holding
the overall artistic vision for the game’s audio language. My role combined creative
authorship with production structure: defining emotional pillars, shaping implementation
rules, creating naming/documentation standards, and aligning audio decisions with gameplay
and narrative beats. I also acted as the communication bridge between sound designers,
second composer, production, art, and gameplay teams to keep the whole experience coherent.
The score for Metal Eden was built around four emotional pillars:
Tension, grief, defiance and momentum. These pillars shaped both the composition and the adaptive music
system, balancing relentless arena pressure with controlled emotional release in
traversal and narrative spaces.
In Wwise and Unreal Engine 5, I designed a mission-based music hierarchy using
horizontal re-sequencing, vertical layering, gameplay/location states, RTPC-driven
intensity control and narrative stingers for key story and combat moments.
I composed and produced the core score, implemented all music in-game, created music
blueprints, collaborated with programmers on game-state communication, and tested
transitions across hundreds of gameplay scenarios so the score would feel alive rather
than simply triggered.